
Tristan and Oliver are joined by guest Marta Durand as they take on the role of the new director and unravel the surreal mysteries of the Oldest House in Remedy's mind-bending Control, locking it down into these three bits:
- Oldest House - Metroidvania storytelling housed in brutalist architecture
- The Force - The ultimate telekinetic power fantasy and progression in the combat system
- Business as Usual - Grounding the supernatural through mundane corporate activity
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Control: A Masterpiece in Game Design - Faye Seidler, Medium (article)
The Secret Sauce of Remedy's Map Design - Game Design with Michael (video essay)
Control freak: Inside the narrative design of Remedy's least linear game - Diego Arguello, Game Developer (article)
Exploring the world-driven game design of Control - Bryant Francis, Game Developer (article)
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