
Tristan and Oliver carry the weight of a multitude of worlds on their shoulders as they scuttle through Geometric Interactive’s mind-bending Cocoon, unravelling these three bits:
- Alien Feel - Otherworldly soundscapes and expertly leveraging them for narrative escalation
- Suitcase Puzzles - Single button simplicity, yet a puzzling world of opportunity
- Mental Management - Keeping the player sane through controlled pacing and trading off complexity
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Leave us a review!
Some references:
Jeppe Carlsen Details Puzzle Design Philosophy for Cocoon - Hank Whitson, gamerant (article)
Cocoon shows the best puzzles aren’t always hard - Ana Diaz, Polygon (article)
Mental staircases and paradoxical suitcases: Crafting the world-hopping puzzles of Cocoon - Chris Kerr, Game Developer (article)
The challenges of laying worlds upon worlds in puzzle game COCOON - Joel Couture, Game Developer (article)
How Cocoon masters the art of invisible game design - Human Computer (video essay)
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