How Live Service Games Are Engineered. Ex-Riot Director Reveals| SpeakEasy 24 with Serge Knystautas
Timecodes for your convenient navigation:00:00 Intro and guest presentation01:59 Key things to know about developing live service games07:22 Release process and release managers11:58 Building the culture of engineering teams
16:26 About the Palia experience: how to grow the team efficiently
18:18 Working at Gardens: what is Serge’s role in the project19:45 Collective performance: what it means22:06 Tech debt. Examples of how to deal with it27:36 Riot experience: what Serge did good and bad30:38 AI tools for engineers
In today's episode, we delve into the intricate engineering world with our guest, Serge Knystautas. With a solid background as a software entrepreneur in the gaming industry, Serge has held pivotal roles such as Director of Software Engineering at Riot Games, Head of Engineering at Singularity 6, and currently serves as the head of engineering at Gardens Interactive.
Gardens Interactive gained significant attention last year for securing $31.3 million in funding to develop a fantasy action role-playing game. Join us as we explore the complexities of live service games, navigate their releases, and delve into the future landscape of AI and engineering environments. Don't miss out on this insightful episode! Tune in now.
🔗 Follow us on Social Media:
🎨 Artstation: www.artstation.com/devoted-studios
🔗 LinkedIn: linkedin.com/mycompany
📘 Facebook: facebook.com/devotedstudios
🐦 Twitter: twitter.com/devotedstudios_
💻 Visit the website: devotedstudios.com
#devotedstudios #speakeasy #liveservice #gaming #riotgames #leageoflegends #engineering
Więcej odcinków z kanału "Devoted Speakeasy"
Nie przegap odcinka z kanału “Devoted Speakeasy”! Subskrybuj bezpłatnie w aplikacji GetPodcast.