Legendary Call of Duty Maps: How They Were Created | SpeakEasy #25 with Shaun Bell
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Timecodes for your convenient navigation:
0:00 Intro
1:42 Shaun’s Journey: From a Small Studio to the Big Leagues
4:15 Top 5 Skills Learned from the Call of Duty Franchise
5:24 Building Maps for Call of Duty
10:36 Strategies to Speed Up Map Creation
13:20 Learning to Fix Production Pitfalls
16:37 Maps for CoD BO 4 and the First Battle Royal Map
18:29 How the Blackout Map was Developed
21:15 Iterating Small while Pitching and Developing New IPs
21:46 Cinematics for Black Ops Cold War and Warzone Specifics
23:12 The Gear and Weapons in Call of Duty
26:13 Pitching Your Ideas in AAA Studios
27:39 Multiple Experiences in the Same Environment: How to Make Them Universal?
28:54 Diversity in the Video Gaming Industry
31:50 Ending
Welcome to Devoted SpeakEasy Episode 25! Join us for an insightful conversation with Art Director Shaun Bell as he shares his experience working within the expansive Call of Duty franchise.
Listen in as Shaun provides invaluable insights into the art of map creation, learning processes crucial for game development, and the essential considerations every Art Director in the gaming industry should know.
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