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Get in the zone! This week is a game with one wild journey from starting out as Starsiege: Tribes-themed extraction shooter to an original roguelite experience - it’s Deadzone: Rogue, of course! Awaken on a ship to shoot through piles of robots and uncover the mysteries that an unhinged space program influencer billionaire promises folks who sign up for a Mars cruise. What dangers might we face? Or NOT face? Maybe we are all just brains in a vat, if you think about it. Actually… you don’t want to think about it. You’d rather try to find some matcha on this ship instead. What you do you mean there’s no matcha on board? Oh that’s a big drill you have there…
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Transcript
1:21 - Game stats
2:55 - One sentence description
4:47 - Tribes universe connection & extraction shooter origins
13:05 - Pivot from Star Siege to roguelike format
18:55 - First impressions & new player experience criticism
21:16 - Weapon choices, perks, & augment systems discussion
28:12 - Meta progression concerns & upgrade system critique
34:29 - Difficulty options & enemy health scaling problems
38:56 - Enemy AI behavior complaints & tactical shooter debate
53:10 - Protagonist voice acting & narrative setup
56:42 - Act One story reveal: brain in exoskeleton
1:08:01 - Act Three body horror & final boss fight
1:14:50 - Ending choice: self-destruct or escape decision
1:26:42 - Rankings & final thoughts
1:38:40 - Similar games & show wind-down
Next episode: Orcs Must Die! Deathtrap
Contact us at [email protected]!
https://grogpod.zone
Intro music: Alexa Tarantino - My Ship
Outro music: Deadzone Rogue OST - Luggage Tag
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