
Ian Proulx on Splitgate’s Reset, Arena Reloaded, and Lessons Learned | XEP Interview
In this episode of Xbox Expansion Pass, Luke Lohr (Insipid Ghost) sits down with Ian Proulx, CEO and co-founder of 1047 Games, for a candid discussion about Splitgate’s past year, the Summer Game Fest moment, and the lessons learned along the way.
Ian reflects on the challenges of building a sequel versus a new IP, why Splitgate 2 missed expectations for some players, and the difficult decision to reset and relaunch the game as Splitgate: Arena Reloaded. From there, the conversation shifts into gameplay philosophy, retention metrics, portal accessibility, monetization, and what “stabilizing” the game actually means heading into 2026.
This is a thoughtful, direct conversation about course correction, leadership, and rebuilding trust — without framing anyone as a villain or a victim.
Topics discussed include:-
The Summer Game Fest moment and how it reshaped the Splitgate conversation
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Lessons learned from that period and what Ian would do differently
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Why building a sequel is different than building a new IP
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Where Splitgate 2 missed player expectations
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The decision to pull the game back and reset
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Arena Reloaded’s refocus on classic arena gameplay
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Arena Royale explained
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Retention, requeue rate, and how 1047 measures success
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Portal balance and accessibility tools
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Monetization philosophy and rebuilding player trust
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Performance, polish, and the quality bar moving forward
👉 Clear takes. No console-war noise.
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Follow & Contact: BlueSky (Luke): @InsipidGhost BlueSky (Logun): @CaptLogun Contact: https://captlogun.podbean.com
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