
Reyner Sumarriva explores how he turns cultural references and game-inspired ideas into editable materials. The conversation moves from his Peruvian-inspired mask to a personal Diablo II environment study, Chavín-inspired stone carvings, flowers and material controls in Substance Designer.
Alongside the finished work, Reyner explains exposed parameters, readable control names and comments that preserve the reason behind a graph decision. His AI discussion focuses on control and editability, while the personal Diablo study explores what he learned from reinterpreting a game environment.
FOLLOW REYNER
Reyner's portfolio: https://www.artstation.com/reyner
Reyner on Instagram: https://www.instagram.com/tlencito/
CHAPTERS
00:00 Episode highlights
02:41 Meet Reyner Sumarriva
09:26 Peruvian references and the mask project
25:05 A personal Diablo II environment study
41:43 Chavín-inspired stone materials
50:22 Making a graph easier to navigate
53:15 Procedural flower-bed breakdown
1:04:57 Trying the material in CLO 3D
1:21:50 Comments that preserve the reason behind a node
Follow 3DWay: Original 3D Artists for more conversations behind the work.
Watch this full conversation and its visual demonstrations on YouTube:
https://www.youtube.com/watch?v=Agr0ZuSrB80
Hosted by Alex Fridlyand for 3DWay / Original 3D Artists.
Explore 3DWay: https://www.3dway.io/
Originally published on YouTube on August 29, 2026.
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