3DWay: Original 3D Artists podcast

Building Elder Scrolls Creatures | Ricardo Graham

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Ricardo Graham joins Alex Fridlyand to talk about building creatures for The Elder Scrolls Online, growing from QA into character art leadership, and finding room for personal work.

They discuss sculpting versus texturing, proxy meshes, modular character variants, production constraints, and the collaboration behind game art. Ricardo also shares Guabancex, his personal character project inspired by Taíno mythology and his Puerto Rican heritage, before turning to feedback, mentoring, procedural workflows, and the tradeoffs of a career in games.

The collector’s statue discussed in the episode was a character-team collaboration; Ricardo describes his work on the legs, wings and armor, alongside the other artists’ contributions. Guabancex is Ricardo’s personal interpretation, developed with concept collaboration credited to Vasco in the conversation.

Ricardo’s work:
https://www.artstation.com/rico
https://ricardograham.com/
Guabancex: https://www.artstation.com/artwork/KRaeBo

Miregaunt: https://ricardograham.com/projects/L3ne1A
The Elder Scrolls Online art assets © 2021 ZeniMax Media Inc. Artwork belongs to its respective rights holders.

CHAPTERS
0:00 Highlights
1:51 Welcome, Ricardo Graham
3:26 From QA to character art
9:52 Building and mentoring an art team
13:42 A first shipped asset and career progression
19:32 ESO creatures and the Miregaunt
24:02 Sculpting versus texturing
25:30 Proxy meshes and clean topology
26:58 MMO limits and the ice horse
29:31 Modular character variants
34:09 A collaborative collector’s statue
36:38 Reviewing outsourced art
40:36 Evolving a long-running game’s pipeline
45:37 Skinning and cross-discipline collaboration
48:25 Guabancex: a personal character project
56:14 Skin scans and tattoo textures
58:55 Presenting the character in Unreal
1:04:42 Making time for personal work
1:05:53 Procedural shortcuts and fundamentals
1:08:45 Learning to lead artists
1:11:25 Mentoring and constructive critique
1:16:07 Remote teamwork and art reviews
1:18:33 Project management and parallel workflows
1:21:19 Developing a game
1:24:52 Career advice and tradeoffs
1:27:44 Closing

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