
We dive into Megabonk, a surprise Steam indie hit thatâs taken Twitch and the charts by storm. With 82K+ CCU, $2M in its first two weeks, and streamer hype driving growth, the trio explores what makes Megabonk work and whether it could scale to mobile.
Key insights:
Roguelite 3D blend of Vampire Survivors and Risk of Rain 2.
Deeper systems: map objectives, shrines, infinite inventory, banish/skip mechanics.
Core humor: banana-rang weapon, Mega Chad character, quirky item design.
âScrewed-up momentâ for roguelites - moving past 2D isometric clones.
Shroud and other top Twitch streamers boosted it to 114K peak viewers.
Viral builds (level 500+ with full-screen bananas, nukes, shrines) = highly watchable.
Game thrives because itâs fun to watch as well as play.
Day 11: ~300K units sold, $2M revenue (discounted launch price âŹ8.28).
Vampire Survivors never reached this CCU peak despite 23M lifetime units.
Risk of Rain 2 = 141M gross but publisher-backed. Megabonk is solo-dev mystery.
Obvious rewarded ad placements (refresh button, rerolls, revive).
Gacha for gear/characters could add whale-driven revenue.
Estimates: ~$270K/month ad revenue if ported straight to F2P. With gacha: far higher.
Sustaining Twitch attention requires updates or new systems.
Still, design depth is strong - the âsystems combinationâ is what competitors will copy.
Takeaway: Megabonk is the new roguelite phenomenon: deep systems, streamer fuel, and endless monetization potential if (when) it comes to mobile.
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letâs not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Jakub Remiaâ â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â r,â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Felix Braberg, Matej Lancaricâ
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
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Matej Lancaric
User Acquisition & Creatives Consultant
â https://lancaric.me
Felix Braberg
Ad monetization consultant
â https://www.felixbraberg.com
Jakub Remiar
Game design consultant
â https://www.linkedin.com/in/jakubremiar
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Please share feedback and comments - [email protected]
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If you are interested in getting UA tips every week on Monday, visit â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â lancaric.substack.comâ â â â â â & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask â â â â â â â â Matej AIâ â â â â â - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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