The ultimate AI creative breakdown: Why Western studios are late & who dominates the meta?
This is the ultimate AI creative breakdown: 112 creatives in 36 minutes.Jakub, Matej, and Felix review the best (and worst) AI-generated ads across rise of castles clones, tasty travels madness, fluffy animals, Pixar-style mutations, fake physics, and high-production AI cinematics that now rival outsourcing studios.AI is no longer “experimental.”It is the creative pipeline.What you’ll learn• How to spot AI in 2025 (lighting errors, physics breaks, muscle glitches)• The new top AI hooks (animals, food, POV inward movement, waifus, chaos)• The rise of “high-production AI” replacing studio cinematics• Why Rise of Castles, Golden Goblins, Tasty Travels, and Whiteout Survival dominate AI usage• How top teams use loras, inpainting, upscaling & 20-step workflows• The new East–West gap in creative production• Why by end of 2026, 50% of ads will be AI-driven• And the moment Candy Crush uses AI bear attacks 😅Key takeawayAI creatives are no longer a gimmick. They’re a production system, and the studios that master workflows will own the CPI curve.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — AI jokes02:30 — Spotting AI: Botox faces, broken physics, weird lighting04:00 — Tasty Travels deep dive: AI characters, mutation loops, animal overload07:40 — AI pets, fluffy rabbits, “cuteness overload” & why animals = low CPI09:20 — AI POV trends: camera moving towards the object, not the player11:00 — Rise of Castles AI: medieval films, flying swords, fake Warcraft scenes14:40 — Engine-quality AI creatives (text errors, menu artifacts, but insane quality)16:00 — How top teams build AI workflows (loras, upscaling, inpainting, layering)18:50 — God-hand AI creatives, bear rescues, cinematic transitions25:00 — Whiteout Survival hooks: 2D, 3D, transitions, smooth animations27:20 — Idle Lumber & Golden Goblins: the kings of AI hooks29:00 — Horror hooks, brain-rot, Tom the Train nightmares30:20 — Full-length AI creatives: stitched shots, Olympics watermarks (!?)34:00 — Why Western studios are late & who dominates the meta35:40 — Final insights: AI catching up to real cinematicsMatej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiarPlease share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected]