
đ§ Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game
A general smacks a soldier so hard he turns into a chair â and then into Mel Gibson. That's a real Top Force ad. Century Games isn't testing AI creatives anymore; it's running the whole portfolio on them: Lord Rush pumping out roughly 5,000 ads a month across every era in history (Spartans, pirates, Egyptians with AK-47s), the King Shot slap-skit upgraded so the guy saves a princess first, fake "watch an ad" callouts on a game with no ads, and the same skit shipped with the actor's nationality swapped per region.
107 AI creatives: Block Blast's genuinely clever "frame anything into a level" trick, Last Asylum's Attack-on-Titan-style spot with no end card (you don't need one â slap a playable after it), a new Lilith 4X scaling from 100K to 200K downloads a day on golden-AK "mushroom budget" ads, Dream Games lifting Travel Town's strawberry micro-drama wholesale, 37 Games' Walking Dead-alike, Top Heroes' Rock-from-Wish mermaid genie, and Supercent's Bulldozer Master doing 200K downloads a day on Truck-Star demolition and the "I own a mine, you can too" meme.
Jakub's closing puzzle: how do King Shot and Lord Rush both scale on identical creatives? Matej's answer: nobody cares. It's mobile.
â±ïž TIMESTAMPS
00:00 Everything is AI â and the dying friend
05:10 Block Blast â frame anything into a level
07:25 Century's AI push â King Shot skits, Lord Rush at 5,000/month
15:55 Top Force â Mel Gibson from Wish, toy soldiers, instant localization
18:50 Last Asylum's anime spot â you don't need an end card
20:10 Lilith's new 4X â golden AKs, 200K downloads/day
32:15 Supercent â Pizza Ready, Smashdown tests & Bulldozer Master
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letâs not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Jakub Remiaâ â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â r,â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Felix Braberg, Matej Lancaricâ
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
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Matej Lancaric
User Acquisition & Creatives Consultant
â https://lancaric.me
Felix Braberg
Ad monetization consultant
â https://www.felixbraberg.com
Jakub Remiar
Game design consultant
â https://www.linkedin.com/in/jakubremiar
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