Tonebenders Podcast podcast

325 - Cultivating Creative Flow in Game Audio Development (Sonic Days Conference)

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This episode is a re-podcast of a live panel from last year's Sonic Days Conference, in Denmark. The panelists explore the creative process behind game audio development, diving into strategies for fostering innovation, overcoming creative blocks, and enhancing collaboration in the industry. The panel is made up of: Richard Lapington, Audio Director, Remedy Entertainment Katrine Amsler, Sound Designer, IO Interactive Simon Stevnhoved, Senior Sound Designer, Massive Entertainment Mikkel Anttila, Freelance Sound Designer Moderated by Niels Böttcher, Sound Designer Mark your calendars for Sonic Days 2025, and join Tonebenders' host Tim Muirhead, in Kolding Denmark on November 19th and 20th. Full details will be coming out soon...... SPONSOR: After over a year of dedicated work, the entire Sound Ideas sound effects collection, over 500,000 individual files, has been upgraded to the Universal Category System’s, filename and metadata standards. With this enhancement, sounds are now more organized, searchable, and ready for seamless integration into your workflow. Head over to https://www.sound-ideas.com/ to learn more. Episode Notes: https://tonebenderspodcast.com/325-cultivating-creative-flow-in-game-audio-development-sonic-days-conference/ Podcast Homepage: https://tonebenderspodcast.com This episode is hosted by Timothy Muirhead

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