
Join Pascal as he explores the groundbreaking world of generic neuromotor interfaces with Jesse, Lauren, and Sean. Discover how these technologies enable control of devices with just a flick of the wrist or even a simple intention to move. We'll discuss the role of AI in eliminating the need for personalised training, the differences between non-invasive interfaces and their predecessors, and the exciting implications for accessibility. Don't miss this deep dive into the future of human-computer interaction.
Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don’t forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/.
Timestamps
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Intro 0:06
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Jesse introduction 1:29
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Lauren introduction 2:42
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Sean introduction 3:29
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Team's mission statement 3:49
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What's a neuromotor interface? 4:24
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Paper overview 5:29
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Non-invasive interfaces 7:50
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How to make it generic 9:42
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Design tradeoffs 11:29
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Real-world model performance 14:21
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Feedback cycle 16:22
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LLMs and EMG 17:22
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Handwriting vision 18:39
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Working with product 20:55
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EMG for accessibility 22:25
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How Meta helps 25:53
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Open-source repos 28:02
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What's next? 28:45
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Outro 30:51
Links
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A generic non-invasive neuromotor interface for human-computer interaction - Nature - https://www.nature.com/articles/s41586-025-09255-w
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How the low-vision community embraced AI smart glasses - The Verge - https://www.theverge.com/the-vergecast/701018/ray-ban-meta-smart-glasses-be-my-eyes-ceo-accessibility-tech
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MKBHD on Orion - https://www.youtube.com/watch?v=G0eKzU_fV00
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