Furidashi Game Design Academy podcast

136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03

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In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawareness.

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