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This month we tackle the topic everyone loves to hate: violence in video games. But with a twist. We discuss how Slay the Princess uses a form of narrative violence, breaking the conventions of how story gets mapped onto gameplay, to show how love, hurt, loss, and existential dread can all be thought of as facets of a greater whole in the human experience.
Substack: https://gamedesigndiscourse.substack.com/
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Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
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