Doom Radio podcast

Interview with Obsidian

29/03/2018
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Doomworld has an impressive history of developing lateral-thinking level designers, and if the current era of fast mapping and mimicry doesn’t strike you as remarkable in its ability to do the same then consider the works of Obsidian, master manipulator of engine quirks and gimmickry. In today’s episode, Sid talks about his relationship with the […]

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