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This week, we talk about red flags, risk management, and design patterns. Design isn’t just about making things work; that’s a baseline requirement. It’s also about how every interaction hits you in the feels. Let design pillars be your north star, aligning each decision towards the core experience you’re aiming for. 


Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/


00:24 Intro

00:42 Thanks to our supporters! (https://moneygrab.bscotch.net)

08:49 Wuzzle: Hey 🐝 Brothers, I was wondering, if you had to deal with utter stupidity and/or pure narcissistic behavior that threatened to ruin your whole business/project/life situations?

31:09 Gibbs: Do you guys have a favorite method of planning and developing software solutions to problems?


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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