Ruairidh “Roo” MacNeill’s love for 3D modeling began with sandcastles in Lightwave—and now, he’s working in London on blockbusters including Thor: Ragnarok, Alita: Battle Angel, and Wonder Woman 1984. In this podcast, Roo brings fresh insight into the trends reshaping the way VFX are produced, with procedural tools such as Houdini removing the industry’s reliance on hard-surface modelers.
Roo gives some candid tips about working in VFX, including his thoughts on getting a VFX-related degree, the importance of attending dailies, and why he’s on a race to the bottom of Rotten Tomatoes scores. He also dives into why he loves Modo—and talks about taking a rabbit across European borders.
Mais episódios de "CG Garage"
Episode 352 - Belle van der Woodsen - Design and Visualisation Artist
1:09:28It’s been 18 months since Chris recorded a podcast in-person, but he’s back with a bang — and the pop of a Belgian beer cork. His guest is Belle van der Woodsen, a talented arch-viz artist whose career has taken her from Europe to the US and the Middle East. At the same time, her work has developed a distinctive, tranquil style. Belle talks about what it takes to be an arch-viz artist today, including the expectations to be active on social media and how technology such as Corona's LightMix helps perfect her images. She and Chris also talk about how Inception inspired her career, worldwide architecture styles, and why she loves depicting home comforts.
Episode 351 - Victor Bonafonte - CEO, Creative Director, and Architect; Beauty and The Bit
1:01:10Three years ago, Beauty and The Bit made an enormous splash in the arch-viz world with “Landmark,” an atmospheric, anamorphic short film that homaged auteurs such as Scott, Kubrick, and Villeneuve. From here, the Spanish creative studio has worked on imagery and animations for studios including Schmidt Hammer Lassen Architects, Bjarke Ingels Group, and Perkins & Will. In this podcast, Beauty and The Bit’s CEO, Victor Bonafonte, joins Chris to tell the studio’s story, from his beginnings in architecture to finding artistic inspiration at THU festival. Victor also talks about how arch-viz has evolved into its own art form, how he learned the rules in order to break them, and how the future of CG ties in with his ambitions.
Episode 350 - Ian Spriggs - Artist & Author, “A Portrait of the Digital Age”
1:02:24Top of this year's Chaos Christmas wishlist is A Portrait of the Digital Age, Ian Spriggs’ book on creating his meticulous character studies. In this week’s podcast, the digital portrait artist returns to talk to Chris (who features in the book) about some of the subjects the publication tackles. Ian shares valuable insights into the process of making his portraits, including his Renaissance influences, the roles clothing, lights, and pose play in his images, and he's embraced improvements in technology and technique. He talks about some of the major shifts in the art world in the past few years, including the emergence of real-time digital humans and the rapid rise of NFTs. You’ll also get to hear about Ian’s next portrait — and find out why it's his most challenging yet.
Episode 349 - Kofi Opoku-Ansah & Daniel Mark Miller - The VFX Artists Podcast
1:07:27Kofi Opoku-Ansah and Daniel Mark Miller have both found interesting routes to becoming successful VFX artists. Kofi was inspired by Final Fantasy to pursue a career in gaming, but working at The Mill ignited his passion for VFX. Daniel, meanwhile, toyed with becoming an editor before getting into compositing via the advertising industry. Together, Kofi and Daniel host The VFX Artists Podcast, which uses their wide range of industry contacts to record engaging, funny, and advice-packed podcasts. In this conversation with Chris, they give lots of valuable ideas about starting in VFX and how the industry works. Kofi also reveals how his three-year-old inspired him to set up the podcast, while Daniel details “Broken Toy,” his Black Mirror-esque short film.
Episode 348 - Paul Deasy - Lead Character Modeler, Giant Animation
1:06:42Paul Deasy is a true master of character modeling. His sculpts demonstrate a deft understanding of how to tell stories through emotions and subtle touches, whether it’s Hellboy, Mr. Freeze, Voldemort, or his own noir-ish creations. In this podcast, Chris talks to Paul about how becoming one of the most respected character artists on the internet, from his youthful obsession with Batman: The Animated Series to his present-day work at Giant Animation. He shares useful tips, from how to create an evocative sculpt to the essential steps to nurturing talent and ensuring artists are happy.
Episode 347 - Steve Griffith - VP of Production, Legend
1:09:01Steve Griffith’s impressive IMDb page includes The Matrix sequels, Captain America: The First Avenger, Ant-Man, the Watchmen TV series, Jungle Cruise, and many more blockbusters. Over the course of 20 years, he’s gone from intern to VP of Production at Legend, taking in stints at major VFX studios including Rodeo FX, MPC, Luma Pictures, Atomic Fiction, and Digital Domain. In this podcast, Chris and Steve reminisce about some of the projects they worked on together, including I, Robot and Stealth, before tackling the current state of the visual effects industry. They track the evolution of virtual production from Gravity and Oblivion to Murder on the Orient Express and The Mandalorian and discuss how real-time and AI are changing the way studios work.
Episode 346 - Jack Evans - Lighting Lead, Image Engine Design
1:12:02Jack Evans’ illustrious VFX career has taken him to some of the biggest studios in LA and Vancouver, including Digital Domain, ILM, Disney, and Image Engine Design. His impressive roster of credits includes lighting on Speed Racer, TRON: Legacy, X-Men: Days of Future Past, Fast & Furious 8, Solo: A Star Wars Story, The Mandalorian, and Aquaman. In this entertaining podcast, Jack talks about his career so far, from his early days of creating TV graphics with Photoshop and 3ds Max to learning Nuke, V-Ray, and Gaffer. He also discusses working from home in the pandemic, goes into depth on shots for TRON: Legacy and The Girl with the Dragon Tattoo, and gives insight into different cultures at visual effects houses.
Episode 345 - Craig Weiss — Executive Creative Director: CBSVFX
56:35V-Ray won an Emmy! And joining Chris this week is Craig Weiss, a committee member on the board for the Engineering Emmy Awards. Craig explains how Chaos’ rendering engine has changed the way TV VFX are made and why the board chose it to win this prestigious award. Craig also delves into his role as CBS VFX’s executive creative director, from his humble beginnings in stop-motion animation to the high-resolution, cinema-quality CG home audiences have come to expect. It’s a fascinating journey into the past, present, and future of the technology that helps bring stories to life.
Episode 344 - David Siegel & David Wolgemuth - Exceptional Minds
52:16The big wide world can be a scary place for neurodiverse people — but Exceptional Minds can help them find their place. Founded in 2011, this remarkable non-profit training academy trains individuals on the autism spectrum to become visual effects and animation professionals. It also runs its own studio, which has put graduates to work on Black Widow, Loki, and a whole animated segment for Sesame Street. In this podcast, Exceptional Minds’ Executive Director David Siegel explains how his six-year-old son inspired him to join the academy. He also describes how he works with studios and software companies to give students the knowledge they need for a career. Joining him is VFX Studio Supervisor David Wolgemuth, who discusses finding common ground with students and helping them make the most of their skillsets.
Episode 343 - AJ Jefferies - CG Illustrator/Animator, MDI Digital/MoonJam
54:31AJ Jefferies’ art is unmistakable. Whether he’s indulging in passion projects or designing campaigns for companies including Cadbury’s, Virgin Atlantic, and MTV, this UK-based 3D illustrator and animator’s work is eye-catching, playful, and colorful — and large, sometimes up to 10K in resolution. In this conversation with Chris, AJ breaks down his career so far, from how Toy Story inspired his early adventures in computer graphics, learning 3D and illustration in Bournemouth, and joining a two-person studio in Norwich where he remains to this day. AJ also talks about the essential tools in his workflow, how V-Ray helped boost his render times, and the future of rendering technology.