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This episode of the Malandros design notes is examining the section entitled "The People You Meet" – basically the section on playbooks/character archetypes – and how it uses specific choices in imagery and text to engender the atmosphere of Malandros and nudge players toward the kind of gameplay that it's designed for.
To get pod episodes as soon as they come out, and access to all the stuff I publish there, support my design work on Patreon: www.patreon.com/porcupinepublishing
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