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53:02
The conversation covers the development and inspiration behind the game Word Dungeon, the journey of the game's creator, and the challenges of playtesting and crowdfunding. It also explores the different types of dungeons and the experiences with Kickstarter and BackerKit. The conversation delves into the challenges of playtesting and game design, the importance of community support, and the decision to self-publish. It also explores the need for better onboarding for new designers and the impact of playtesting feedback on game development.
Takeaways
- Word Dungeon is a solo puzzle game that combines wordplay with dungeon crawling.
- The process of playtesting and crowdfunding a game involves vulnerability and the pursuit of a better game. Playtesting challenges
- Community support
- Self-publishing decisions
- Onboarding for new designers
- Impact of playtesting feedback
Chapters
- 00:00 Introduction to Word Dungeon
- 06:25 Replayability and Community Involvement
- 14:11 Community Involvement and Crowdsourcing
- 20:26 Experiences with Kickstarter and BackerKit
- 26:37 Challenges of Playtesting and Vulnerability
- 36:13 Community Support and Self-Publishing Decisions
- 43:04 Onboarding for New Designers and Impact of Playtesting Feedback
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