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A dark presence surrounds you, whispering promises of stolen power! Our episode 100 mega special concludes with a mega special game in the traditional roguelike sphere: Brogue! Developed by a lawyer, Brian Walker sought to rewrite the state of roguelikes in 2009 from bloated checkbox-ticking, weeks-long RPG length games and bring the genre back to its coffee break length roots. Careful streamlining of systems, UI polish, graphical effects, and a much smaller monster pool make Brogue one of the most readily accessible roguelikes of the modern era. My, what a yummy mango!
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Transcript
01:11 - Game Stats
06:15 - One Sentence Description
10:17 - Brian the Dev’s thoughts on Rogue vs Angband vs Nethack
16:38 - Modernized Design Philosophy
31:58 - Character As Items Design
37:18 - Lumen Stones: Optional Hard Mode & Going Beyond Floor 25
41:30 - Brogue as a First ASCII Game?
51:02 - ASCII Sprites
53:24 - Monster Roster: Dragons, Liches, Jellies & Hover Flavor Text
56:11 - Emergent Narrative
57:37 - Identification Meta-Game, Percentages & Risk
1:10:50 - Magic System: Staffs, Wands, Charges & Enchantment Synergies
1:16:39 - Brogue Fan Community Correspondence
1:31:09 - Rankings & Final Thoughts (new #1 hidden gem game for the podcast!)
1:43:53 - Similar Games & Show Wind Down
See also:
The Incredible Power of Dijkstra Maps
Brian Walker - Procedural level design in Brogue and beyond
Brian’s thoughts on Rogue vs Angband and Nethack
Next episode: Nordhold
Contact us at [email protected]!
https://grogpod.zone
Intro music: The Lord of the Chiptunes: The Return of The Chiptune - Minas Tirith
Outro music: Sir Knight Beats - GELATINOUS CUBE (hexcore)
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