
Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnParallax Tide is banned — and Premodern will never look the same.In this episode of Eternal Durdles, Zac Clark and Phil (ForceofPhil) react to the Parallax Tide ban, unpacking why it happened, what it says about Premodern as a format, and what comes next.This isn’t just about power level.We break down:Why Parallax Tide wasn’t just strong, but suppressiveHow Tide became a universal plan across multiple archetypesWhy the card constrained brewing and deck diversityThe difference between raw win rates and player experienceWhy “just play answers” failed against Tide’s rules interactionsWhich decks are most affected (Replenish, Mono-Blue, Stiflenought)Who benefits in the short termThe financial and emotional reality of bansWhy decisive action is better than format stagnationWhat Premodern curation gets right — and what WotC could learn from itWe also reflect on what this ban signals:Premodern is willing to protect gameplay quality, even when it’s uncomfortable.Whether you loved Parallax Tide or hated it, this episode is about format health, identity, and the future of Premodern.JOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comCardmillhttps://cardmill.com/EternalDurdlesMOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil
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