
How Arkane Survived Long Enough to Create Dishonored | Devoted Speakeasy Ep41
Raphael Colantonio has spent his career building games that were never the safest choice.From founding Arkane Studios with four people and no engine, to co-creating Dishonored and directing Prey, to starting again with WolfEye Studios, his career has been shaped by creative conviction and persistence.In this episode of Devoted Speakeasy, Ninel Anderson sits down with Raphael for an honest conversation about building independent studios, surviving failed projects, working with publishers, defining immersive sims, developing games remotely, and protecting a strong creative identity.🔗 WolfEye Studios: https://wolfeye-studios.com/🎮 Play Weird West: Definitive Edition on Steam:https://store.steampowered.com/app/1097350/Weird_West_Definitive_Edition/🎙️ Devoted Speakeasy brings together the people shaping the games industry for honest conversations about creativity, production, business, and the decisions behind the games we play.Co-create with Devoted:https://devotedstudios.com/
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