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In this episode, our host, Eduardo Guerra, talks with our guest, Chris Barney, about using patterns as a path for game designers to create more engaging and memorable games, and how this approach was presented in the second edition of his book "Pattern Language for Game Design". Our guest shares insights on recognizing recurring game mechanics, applying proven design solutions, and using patterns as a practical vocabulary for understanding and improving game design across interactive experiences.
Links:
Book Website: https://patternlanguageforgamedesign.com/
Publisher: Routledge - Pattern Language for Game Design
Buy on Amazon: Amazon - Pattern Language for Game DesignChris Barney's Blog: Perspectives in Game Design (Medium)
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