
Screwdom 3D Is PRINTING MONEY! đž Vietnamâs Game Devs Just Raised the Bar
This is not just another mobile puzzle game. Screwdom 3D is a MASTERCLASS in hybrid casual design, monetization, and creativity.
In this episode, we dive deep into how a small Vietnamese studio is scaling up Screwdom 3D into a $3.6M/month beast, powered by killer rewarded ads, smart boosters, and wildly satisfying 3D physics. Think Screw Jam meets Pinout Master meets genius-level iteration.
đ„ Learn how the game blends deep engagement with hypercasual roots
đ See why it's converting on both IAP and ad revenue (40/60 split!)
đ§ Understand why this game is a new benchmark for hybrid casuals
đ Plus: shower jokes, physics-wiggles, garlic confusion, and we almost lose it mid-episode
đ Don't just watch â share this with your game dev crew, UA team, and monetization leads.
đŁ COMMENT your thoughts. Smash that LIKE. And SUBSCRIBE for more brutally honest breakdowns.
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letâs not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Jakub Remiaâ â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â r,â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Felix Braberg, Matej Lancaricâ
Podcast: https://youtu.be/soVUNLWxNf4
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction
02:24 Overview of Screwdom and Its Development
04:20 Growth of Vietnamese Game Dev & Studios
07:26 Screwdom's Performance and Revenue Insights
10:25 Gameplay Mechanics and Features of Screwdom
13:22 User Experience and Game Design Elements
16:22 Monetization Strategies and Ad Integration
19:21 Future Prospects and Industry Trends
20:27 Quality and Adaptation in Game Development
20:54 Revenue Insights: IAP and Ad Revenue
22:24 Scaling and User Acquisition Strategies
23:25 Creative Strategies in User Acquisition
25:21 Market Trends and Game Mechanics
27:27 User Engagement and Retention Strategies
30:25 The Role of Social Media in Game Marketing
32:24 Audience Dynamics in Mobile Gaming
34:24 Challenges in User Acquisition and Analytics
37:24 Final Thoughts on Game Development and Marketing
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Matej Lancaric
User Acquisition & Creatives Consultant
â https://lancaric.me
Felix Braberg
Ad monetization consultant
â https://www.felixbraberg.com
Jakub Remiar
Game design consultant
â https://www.linkedin.com/in/jakubremiar
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Takeaways
Vietnam's game dev industry is rapidly growing, especially in IAP revenues.
Screwdom is an iteration of previous games, showcasing improved mechanics.
The game utilizes 3D elements effectively, enhancing gameplay.
User engagement is crucial, with long levels and no timers.
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If you are interested in getting UA tips every week on Monday, visit â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â lancaric.substack.comâ â â â â â & sign up for the Brutally Honest newsletter by Matej Lancaric
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