The AIAS Game Maker's Notebook podcast

How Ready or Not Creates Tension Behind Every Door

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Trent Kusters chats with Sean Gorman (Lead Designer) and Mark Ranson (Art Director) from Void Interactive, creators of the tactical first-person shooter, Ready or Not. Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their “fear every door” design philosophy; lessons learned from AAA development; and how they decide what to cut or keep to focus their vision. 

This episode is sponsored by:

Xsolla

Accelbyte

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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