Syntax - Tasty Web Development Treats podcast

935: CJ Made A Sega Game In 2025

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CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist. Show Notes 00:00 Welcome to Syntax! 00:44 Why a Sega game? Sega Genesis. Sega Master System. MKBHD Retro Tech: Sega. 06:55 What is it running on? 07:49 Working with assembly code. 10:11 Sega Genesis Development Kit. Stephane-D GitHub. 10:54 Awesome Megadrive. 12:02 Booting on an emulator. 13:07 Gens and KMod. 15:54 Compiling stage. 17:44 Genesis Code VS Code Extension. 18:22 Images and Assets. 19:46 Loading images with bitmap. 23:50 Megacat Studios. 25:21 Z index? Faking Parallax. 27:34 Specific code examples. 27:51 Platformer Engine. 30:01 Platformer Sample Game. 30:44 LDTK (Level Designer Toolkit). 33:13 Tiled Collision mapping. 37:42 What about debugging? 39:37 Loading in levels. RetroGameMechanicsExplained. Sega Mega-CD Development Unit. 43:56 Challenges with graphics. 49:56 Adding music. Super Cartridge. Flahskit Programmer MD. Flashkit Cart MD. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

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