
0:00
52:29
CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist.
Show Notes
00:00 Welcome to Syntax!
00:44 Why a Sega game?
Sega Genesis.
Sega Master System.
MKBHD Retro Tech: Sega.
06:55 What is it running on?
07:49 Working with assembly code.
10:11 Sega Genesis Development Kit.
Stephane-D GitHub.
10:54 Awesome Megadrive.
12:02 Booting on an emulator.
13:07 Gens and KMod.
15:54 Compiling stage.
17:44 Genesis Code VS Code Extension.
18:22 Images and Assets.
19:46 Loading images with bitmap.
23:50 Megacat Studios.
25:21 Z index?
Faking Parallax.
27:34 Specific code examples.
27:51 Platformer Engine.
30:01 Platformer Sample Game.
30:44 LDTK (Level Designer Toolkit).
33:13 Tiled Collision mapping.
37:42 What about debugging?
39:37 Loading in levels.
RetroGameMechanicsExplained.
Sega Mega-CD Development Unit.
43:56 Challenges with graphics.
49:56 Adding music.
Super Cartridge.
Flahskit Programmer MD.
Flashkit Cart MD.
Hit us up on Socials!
Syntax: X Instagram Tiktok LinkedIn Threads
Wes: X Instagram Tiktok LinkedIn Threads
Scott: X Instagram Tiktok LinkedIn Threads
Randy: X Instagram YouTube Threads
D'autres épisodes de "Syntax - Tasty Web Development Treats"
Ne ratez aucun épisode de “Syntax - Tasty Web Development Treats” et abonnez-vous gratuitement à ce podcast dans l'application GetPodcast.