User experience fails in video games, part 2
What are the biggest fails of gaming experiences? In this episode, we explore those dreaded button-mashing mishaps.
What makes games sticky? Why is everyone playing Elden Ring?
We look at the mechanics of in-app purchases, being immersed in complex menus.
We all know the essential part of a video game is gameplay. But what about the UX? In this podcast, we talk about video game user experience is better by improving your UI and UX design.
The frustrations of mashing that button accidentally makes you throw health instead of shooting.
What about the all-important menu experiences, accessibility and how to re-engage users when they take a break from your game.
All this, plus UX Tombola – what will it be – how will Mark Steeler sell this one?
All these questions, and even ones you didn't want to know, ANSWERED!
Plus the off-topic tangents you love.💎 Sign up for exclusive content: https://jubb.ly/ba4a52
🎥 Watch: https://www.youtube.com/channel/UC4bV3uVwN3UqQeh8B9N8-xg
#Podcast #Design #Games #UX #UI #Fails
PEACE!
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
James Medd
Anthony Jones
Chris (put the dishes away) Sutcliffe
Title music: James Medd
Sound effects from https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
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