On this episode of Dead Code, Jared talks with Dave Rooney, a developer since 1981 and co-founder of the Ottawa XP User Group, about his blog post "Rethinking 'Small.'" Dave's team got a vague ticket that XP practice would have split into about eight stories. With PR reviews and a UK testing team, each story takes roughly a day, so the work would have taken two weeks or more. He gave the whole ticket to Claude instead and had tested code ready in about two hours. He thinks small slices protected people from cognitive overload, and an LLM can hold much more context. Jared pushed back that on small tasks, a developer who knows the codebase often beats the LLM. Dave says big steps work best for well-understood, deterministic work like coding to a published spec, and he admits some of his big swings failed. He wants newer developers to keep XP's curiosity so they don't lose their fundamentals. Jared closes with his own takeaway: thin slicing was always about fast feedback, and since LLMs can't tell you whether you're building the right thing, that discipline still matters.
Links:
Embracing Agility (Dave's Substack)
Systems Thinking in the Back Yard
DHH's Rails World 2026 Opening Keynote
Dead Code Podcast Links:
Jared’s Links:
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