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Tristan and Oliver are joined by Kieran Reid as they inherit too much responsibility for their own good, and try to manage chaos in Colossal Order's hit sim Cities Skylines, planning it out in these three zones:
- Traffic as Emerging Puzzles - Breaking down the brilliant traffic systems and how they develop engaging challenges to the player throughout
- City Identity Through Roleplay - Looking at the little details and customisation tools the game offers that bring life and purpose to your city
- Hard to Learn, Easy to Master - Reviewing the daunting first time user experience, the delayed core loop hook, and the role of the community
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Game Design Deep Dive: Traffic systems in Cities: Skylines - Antti Lehto and Damien Morello and Karoliina Korppoo, Game Developer (article)
Cities: Skylines dev: Don't punish your players; teach them - Alex Wawro, Game Developer (article)
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