two & a half gamers podcast

Pokémon TCG Pocket: Exploring a Billion Dollar Nostalgic Journey

0:00
1:19:37
15 Sekunden vorwärts
15 Sekunden vorwärts

We discuss our favorite and least favorite Pokémon, leading into a detailed overview of the newly released Pokémon TCG Pocket. We explore the gameplay mechanics, the game's nostalgia factor, and the importance of booster packs and collection systems.


The discussion of the innovative Wonder Pick mechanic that drives player interaction and excitement. We projected billion-dollar IP sales, upcoming events, game mechanics, trading dynamics, and user experience.


We explore the emotional connection players have with card opening. The discussion also touches on marketing strategies, the impact of geolocation on gaming, and the challenges of bot farms in trading.

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guest: John Wright

Youtube: https://youtu.be/sUjoT49BfTc

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q

Agenda

00:00 Epic intro

01:20 Introduction and Favorite Pokémon

02:55 Overview of Pokémon TCG Pocket

06:00 Gameplay Mechanics and Nostalgia Factor

08:59 Booster Packs and Collection System

12:00 Monetization and Shop Features

15:02 Event Systems and Player Engagement

18:00 Wonder Pick Mechanic and FOMO Strategy

22:46 The Billion-Dollar Game: Analyzing IP Sales Potential

24:30 Event-Driven Engagement: Upcoming Promotions and Their Impact

26:30 Game Mechanics Evolution: New Features and Meta Changes

30:54 Trading Dynamics: Expectations and Concerns

34:17 Launch Success: Comparing Revenue and User Engagement

48:25 Future Earnings: Pokémon Go vs. TCG

50:55 Potential Revenue Streams and Trading Mechanics

52:19 The Dark Side of Trading and Bot Farms

57:47 The Emotional Connection of Card Opening

01:01:22 Advertising Spend and Revenue Predictions

01:03:06 The Power of Pokémon IP and Future Prospects

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

John Wright

Mr.Vice President

https://www.linkedin.com/in/johnwright1987/

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Pokémon (Anime Series) Music Video

Music: Pokémon Theme Song by Jason Paige

Anime: Pokémon

Directed by: Kunihiko Yuyama

Written by: Takeshi Shudo

Studio: OLM, Inc.

Song: Gotta Catch 'Em All

Artist: Jason Paige

Producer: John Loeffler

Songwriters: John Siegler, John Loeffler

The video clip/s that I used in this video are owned by PokemonItalianMovie.

https://www.youtube.com/watch?v=2x1mkthU7Eo

Edited by: Kerwin Joseph Cuadra (kerwinpogi092)

This video is for entertainment purposes only. The music included in this video is owned by particular artists and composers. There's no copyright infringement intended. The viewers of this video are advised to support the artist and their music.

Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

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