two & a half gamers podcast

Supercell's Project R.I.S.E Update: Gameplay Review with new features & improvements

0:00
29:03
15 Sekunden vorwärts
15 Sekunden vorwärts

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Matej Lancaric⁠

Youtube: https://youtu.be/_CEkh3WNXq4

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Agenda


00:00 Epic intro

01:24 Introduction to Project Rise

02:58 Gameplay Mechanics and Changes

05:54 Hero Progression and Meta Features

08:53 Team Dynamics and Individual Progression

11:59 Consumables and Floor Mechanics

14:52 Cumulative Rewards and Risk-Reward Mechanics

18:03 Final Thoughts and Future Updates


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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Takeaways


The game has undergone significant changes since the last update.

Players can now join or create teams to play together.

Hero progression includes new tiers and abilities.

The game is shifting towards individual player progression.

Consumables like Phoenix feathers are now persistent and consumable per player.

Floor skips have been introduced to ease gameplay.

Cumulative rewards are based on performance and strategy.

The game is more polished and engaging than before.

The community is actively involved in the game's development.

Future updates are expected to refine the game's meta features.


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Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

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