
đ„ Creative THEFT era has begun. Direct 1:1 stolen ads perform 4-5x better. Would you run them?
This monthâs creative trends episode exposes the real state of mobile UA:
Weâve officially entered the Era of Creative Theft 2.0 - not âheavily inspired,â but direct 1:1 stolen ads, chopped end cards, mirrored clips, watermarks still visible⊠and nobody cares because they convert 4-5Ă better.
Three mega-trends emerge:
1) The âStolen but Performingâ Era
⹠Social casino, idle, 4X⊠everyone is lifting creatives from other genres.
âą Teams arenât even recreating the concept - theyâre copying the whole video, trimming it, mirroring it, or leaving the watermark.
âą Networks donât police it, platforms donât care, and small studios canât compete with the CPI gap.
2) The Golden Age of ASMR / Wood / Cleaning Satisfiers
âą The âIdle Lumberâ effect: anything with chopping, slicing, scrubbing, wood, logs, dust â crushing low CPI.
3) The King Shot â Royal Kingdom â Everyone Else Pipeline
âą King Shotâs onboarding + mass battle + RTS-style transitions have reshaped the entire industryâs ads.
âą Royal Kingdom straight-up used the formula for a match-3 playable.
âą 4X games (Last War, Last Z, Total Battle) are adopting the mass-battle â puzzle fusion.
Key takeaway
The best-performing creatives arenât the most original - theyâre the most optimized. The industry now rewards speed, iteration, theft-based inspiration, and cross-genre pattern-breaking above everything else.
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letâs not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Jakub Remiaâ â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â r,â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Felix Braberg, Matej Lancaricâ
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 â Hook: The âCreative Theft Eraâ has arrived
01:30 â Missing a month & why trends feel different now
03:10 â ASMR cleaning & wood: why the motif is everywhere
05:20 â Exposed: 1:1 stolen creatives (no end cards, mirrored, trimmed)
08:40 â Why theft works: CPI vs LTV beats morals
11:50 â The ecosystem problem: no creative police, no consequences
14:30 â New industry rule: cross-genre stealing = normal
17:40 â King Shot â Royal Kingdom â Everyone copy
30:10 â The future: watermark creatives, mirror hacks, and AI hooks
43:00 â Wrap-up: where the creative meta goes next
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Matej Lancaric
User Acquisition & Creatives Consultant
â https://lancaric.me
Felix Braberg
Ad monetization consultant
â https://www.felixbraberg.com
Jakub Remiar
Game design consultant
â https://www.linkedin.com/in/jakubremiar
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