two & a half gamers podcast

đŸ’„ Creative THEFT era has begun. Direct 1:1 stolen ads perform 4-5x better. Would you run them?

0:00
44:29
15 Sekunden vorwÀrts
15 Sekunden vorwÀrts

This month’s creative trends episode exposes the real state of mobile UA:

We’ve officially entered the Era of Creative Theft 2.0 - not “heavily inspired,” but direct 1:1 stolen ads, chopped end cards, mirrored clips, watermarks still visible
 and nobody cares because they convert 4-5× better.


Three mega-trends emerge:


1) The “Stolen but Performing” Era


‱ Social casino, idle, 4X
 everyone is lifting creatives from other genres.

‱ Teams aren’t even recreating the concept - they’re copying the whole video, trimming it, mirroring it, or leaving the watermark.

‱ Networks don’t police it, platforms don’t care, and small studios can’t compete with the CPI gap.


2) The Golden Age of ASMR / Wood / Cleaning Satisfiers


‱ The “Idle Lumber” effect: anything with chopping, slicing, scrubbing, wood, logs, dust → crushing low CPI.


3) The King Shot → Royal Kingdom → Everyone Else Pipeline


‱ King Shot’s onboarding + mass battle + RTS-style transitions have reshaped the entire industry’s ads.

‱ Royal Kingdom straight-up used the formula for a match-3 playable.

‱ 4X games (Last War, Last Z, Total Battle) are adopting the mass-battle → puzzle fusion.


Key takeaway

The best-performing creatives aren’t the most original - they’re the most optimized. The industry now rewards speed, iteration, theft-based inspiration, and cross-genre pattern-breaking above everything else.

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 — Hook: The “Creative Theft Era” has arrived

01:30 — Missing a month & why trends feel different now

03:10 — ASMR cleaning & wood: why the motif is everywhere

05:20 — Exposed: 1:1 stolen creatives (no end cards, mirrored, trimmed)

08:40 — Why theft works: CPI vs LTV beats morals

11:50 — The ecosystem problem: no creative police, no consequences

14:30 — New industry rule: cross-genre stealing = normal

17:40 — King Shot → Royal Kingdom → Everyone copy

30:10 — The future: watermark creatives, mirror hacks, and AI hooks

43:00 — Wrap-up: where the creative meta goes next

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar


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