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Sam Lewis worked on BattleTech as a game developer at FASA from 1987 to 1995. His role there largely encompassed what is now considered the line developer, shaping the BattleTech universe and it's evolution in both storyline and as a commercial product. Sam eventually moved into the Vice-President, and later President's role at FASA, and is credited on a myriad of projects that shaped the community's experience with the IP.
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