Join us for a cozy interview of mystery, psychic prediction, community, and tea. This week we’re speaking to James Kerr about The Psychic Danger Society.
The unique mechanics of the game give you a pool of “prediction dice” which you roll at the start of the session. The players choose which dice results to use when resolving issues in the game. Each die, when put forward, is spent and gone, leaving players with fewer to use should something go wrong. If you’re caught without dice, you can't know the future, and it may mean the end… so make your predictions count!
Buy on DTRPG https://www.drivethrurpg.com/en/product/485796/the-psychic-danger-society?affiliate_id=359568
https://www.kickstarter.com/projects/jameskerr/the-psychic-danger-society
https://www.radiojamesgames.com/
Weitere Episoden von „Not DnD“
Verpasse keine Episode von “Not DnD” und abonniere ihn in der kostenlosen GetPodcast App.