Over two billion people play games globally. And live, multi-players games are more than just games: they are social platforms, where people interact, chat, and get harassed. Daniel Kelley is the associate director of the Center for Technology and Society at the Anti-Defamation League. He leads the center's work to fight hate, bias and harassment in online gaming. And he explains why games should be considered as social spaces, and toughen their moderation and harassment policies.
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