Games Institute Podcast podcast

053: Non Playable Characters and Believable Emotion Design with Dr. Geneva Smith

0:00
48:40
15 Sekunden vorwärts
15 Sekunden vorwärts

This month co-hosts Toben Racicot and Sid Heeg interview incoming GI Postdoctoral Fellow Dr. Geneva Smith about her research into NPC emotional believability in games. 

Links:

G-ScalE Lab at McMaster University. https://gscale.cas.mcmaster.ca/ 

“Start Your EM(otion En)gine: Towards Computational Models of Emo-tion for Improving the Believability of Video Game Non-Player Characters” - http://hdl.handle.net/11375/28699

“GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games” -  http://hdl.handle.net/11375/21369 

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