Game Schooler Podcast podcast

Episode 232 - Joe Hout - Designer of 3 Chapters

0:00
41:19
15 Sekunden vorwärts
15 Sekunden vorwärts

In this week’s episode we interview Joe Hout, the designer of 3 Chapters.


01:33 - Joe Hout's Love for Gen Con

02:29 - Joe Hout's Gaming Origin Story

03:36 - Twin City Games and Game Design Journey

05:03 - The Concept Behind 'Animal Espionage'

06:34 - The Transition to Game Design

08:35 - Balancing Game Design with a Full-Time Job

09:53 - The Art of the Pitch at Gen Con

12:45 - The Journey of 'Three Chapters'

14:36 - Self-Publishing vs. Working with a Publisher

20:13 - Pitching 'Three Chapters'

22:11 - Understanding the Game Mechanics of Three Chapters

24:06 - Future Projects and Game Design Aspirations

25:54 - The Appeal of Lighter Games

29:44 - The Importance of Accessibility in Gaming

32:58 - The Joy of Game Design and Community

35:07 - The Unique Value of Tabletop Gaming

36:25 - Celebrating Community and Librarians in Gaming

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