The Expansion Pass podcast

Xbox Is a “Pain” for Developers? Dave Oshry on Console Struggles | XP Interview

0:00
1:07:37
Rewind 15 seconds
Fast Forward 15 seconds

Dave Oshry (New Blood Interactive — DUSK, Ultrakill) breaks down why developing for Xbox can be a challenge for indie teams.

From backend systems to certification delays, Oshry explains how console publishing differs from PC—and why some developers still see friction in the process.

This clip highlights the realities of modern game development, platform differences, and the trade-offs studios face when bringing games to console.

👉 Clear takes. No console-war noise. 🔊 iTunes: apple.co/2OL6SSV | Spotify: spoti.fi/33gSiXa 📅 Timestamps are in the chapters below 🎧 Join us live Saturdays on YouTube 💬 Share your thoughts in the comments — we read them all.

More episodes from "The Expansion Pass"