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How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?
Alicia Quan chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:
- Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor
Worth Noting:
- Chris’ Stanford Game Design Thinking Blog
- Nine Dimensions of Deep Flow
- Browning’s MDAO framework
- Core Engagement Loop
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