
NVIDIA and Apple have been quietly collaborating on something truly massive for spatial computing. It has the potential to completely change how people see the Apple Vision Pro and what it can do.
In this interview, I sit down with Max Bickley, Product Manager on NVIDIA’s Omniverse team, to break down what NVIDIA CloudXR 6.0 unlocks for Vision Pro and where this is all headed.
We cover a lot of ground. Max breaks down how foveated streaming works and how NVIDIA and Apple solved the gaze privacy challenge together. We talk about what it means to stream high fidelity experiences from a remote GPU directly to your headset, and why two of the best simulators in the world, X-Plane 12 and iRacing, are coming to Vision Pro.
We also get into what the Apple and NVIDIA collaboration signals about the future of spatial computing and how agentic workflows could reshape spatial app development entirely.
Learn more about NVIDIA Cloud XR: https://developer.nvidia.com/blog/build-and-stream-browser-based-xr-experiences-with-nvidia-cloudxr-js/
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Learn more about X-Plane: https://www.x-plane.com
Learn more about iRacing: https://www.iracing.com
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