
When most games, even some of our favorites, will occupy us for at most 40 or 50 hours, some manage to sink their hooks in for much (sometimes *much*) longer. Why is that? What is it about the designs of these games, the cadence, the core loops, that make us keep coming back again and again? What can game designers learn from the games have this kind of replayability, and how might we go about applying these lessons to our own games?
 
 Show Notes
 
 00:00:00 Intro
 
 00:04:10 - Joel #10: The Surge 2
00:09:50 - Tim #10: Truck Simulator
00:20:30 - Joel #9: Cyberpunk 2077
00:25:48 - Tim #9: X-COM 2
00:33:00 - Joel #8: Halo Infinite
00:37:27 - Tim #7: Baldur’s Gate 3
 
 00:49:50 - Joel #6: Assassin’s Creed Origins / Odyssey / Valhalla
 
 01:00:05 - Tim #6 / Joel #7: Call Of Duty / Warzone
01:05:44 - Joel #5: Fallout 4
01:18:28 - Tim #5: Microsoft Flight Simulator
01:23:00 - Joel #4: Jedi Survivor (with Sifu tangent)
01:35:00 - Tim #4: Civilization 5
01:42:07 - Tim #3: Valhelm
 
 01:47.22 - Joel #2 / Tim #8: Red Dead Redemption 2
 
 01:55:00 - Tim #2: Kerbal Space Program
 
 02:01:06 - Tim + Joel #1: Hunt: Showdown
 
 02:08:52 - Analysis and closing thoughts
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