
Rockstar's original plans for Grand Theft Auto VI were so ambitious that even Rockstar had to scale them back. Bloomberg's new reporting reveals just how enormous Project Americas was supposed to be, how much the company has grown, and what it took to turn that vision into the game we're finally getting in November.
This week on Save State, Josh Lurie gets into Rockstar's abandoned ambitions, Activision's claim that Call of Duty doesn't get enough credit for its success, and Ubisoft's decision to cut jobs at the studio behind the successful Assassin's Creed Black Flag Resynced.
Then there's Star Wars: Galactic Racer, whose developers used a homemade board game to figure out whether their roguelike progression system was actually fun. It's a terrific little story about game development that doesn't involve a billion-dollar budget or an executive promising to revolutionize the industry.
Plus, Castlevania: Belmont's Curse, the impending closure of Legacy Games, and the return of Wing Commander III.
Save State is a weekly video game podcast from Vertical Slice Games, hosted by Josh Lurie.
New episodes every Monday.
More from VSG: https://www.verticalslicegames.com
Support the show: https:/members.verticalslicegames.com
Go Play Something Good.
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