Episode page and full transcript: https://www.lerandom.art/episodes/timeline-chapter-7-net-era-1990s
In our chat, "Pioneering Digital Expression in the '90s," from April 10, 2024, a panel of legends joins Peter Bauman (Monk Antony, Le Random's editor in chief), Conrad House (Nemo Cake, former Collection Lead at Le Random) and thefunnyguys. They share their diverse perspectives on the 1990s as pioneers of an often overlooked decade. It's only overlooked because of its recency, as the impact the decade had can still be seen all around today, including AI and Internet-related art. The parallels between artists getting started on the Internet in the '90s and artists beginning with blockchain and AI today are stark. Enjoy one of Le Random's most enriching conversations yet.
Speakers include: Auriea Harvey, Joshua Davis, LIA, Scott Draves, Vuk Ćosić
Also in this episode: Auriea Harvey, Joshua Davis, LIA, Scott Draves, Vuk Ćosić, Macromedia, Ars Electronica, Harold Cohen, Karl Sims, Adobe
Read next: The memoir of a net.art memoir!
Listen next: Ep. 1, Timeline Ch 1—Pre-Modern Era with Marius Watz, Ep. 11, Timeline Ch 8: Tooling Era (2000s) with Christiane Paul, Casey Reas, Christa Sommerer & Golan Levin
On the Living Timeline: Timeline Chapter 7, skinonskinonskin by Auriea Harvey and Michaël Samyn (1999), Auriea Harvey at MOMI (2024), Joshua Davis releases ps0.praystation.v0 (1998)
Chapters 📖:
00:00:00 Introduction to the Le Random discussion
00:05:03 What was net art like in the '90s?
00:17:14 How did they start coding Flash art?
00:27:25 How was Electric Sheep made?
00:31:56 How do evolution and ML shape art?
00:44:00 Why did local scenes matter?
00:49:19 Did a global audience free artists?
00:56:54 How did Flash free artists?
00:58:39 How did the avant-garde shape them?
00:59:43 What did the early web teach them?
01:01:10 Flash or Director?
01:02:40 Why switch to Flash?
01:04:04 Why did vectors matter in Flash?
01:06:36 Why move on to Processing?
01:08:53 How did Director lead to p5.js?
01:09:54 How do you learn new languages?
01:10:40 Why are shaders so hard?
01:11:11 Do node-based tools help?
01:12:44 How do tools shape the work?
01:15:14 What was the '90s tech scene like?
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