Valorant, Halo Reach, and Overwatch: Building Successful Game Art | Speakeasy 23 with Artem Volchik
šļø Welcome to SpeakEasy Episode 23! Watch the video version on YouTube:
https://youtu.be/T-CiGIReBxE Join us for an incredible journey through the world of game art development with our host Ninel Anderson and his guest, Artem Volchik. Artem, a self-taught game developer, has over 16 years of experience in the industry and has worked on iconic titles like Valorant, HALO Reach, and Overwatch while at renowned studios like Riot Games, Blizzard, and Bungie games.
In this episode, Artem shares his journey of becoming a game art director without traditional training and discusses his transition from creating 3D art assets to leading art teams on major game projects. You will find out how to become a game artist!
Artem offers valuable insights into balancing artistic vision with game design development and shares his expertise in shaping stunning game environments, characters, and props. Don't miss out on this incredible opportunity to learn from one of the best in the field!
š Stay connected with us: š¹ Artstation: https://www.artstation.com/devoted-studios š¹ LinkedIn: htps://www.linkedin.com/company/devotedstudios/mycompany š¹ Facebook: https://www.facebook.com/devotedstudios š¹ Twitter: https://twitter.com/devotedstudios_ š¹ Visit our website: https://devotedstudios.com/
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