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Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park.
Links:
We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz
Turtlebun on Patreon: https://www.patreon.com/turtlebun
Our games: https://turtlebun.com/
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com
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