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The big beasts arise as we talk EVE Frontier, MapleStory Universe and how Wemade's approach bests Ubisoft.
- [00:34] Jon attended EVE Fanfest 2026 in Iceland. What are his takeaways?
- [02:40] Why EVE Fanfest works beyond being just an event for players.
- [05:05] EVE Frontier is EVE Online if made from scratch now.
- [06:46] In Cycle 6 (out 25th June), EVE Frontier finally becomes more of an actual survival game.
- [09:28] Modular shipbuilding replaces fixed ships.
- [10:40] EVE Frontier is a game that rewards players who improve their manual gameplay skills.
- [11:55] “This is a game that makes EVE Online feel cuddly.”
- [13:58] Does EVE Frontier need non-EVE players?
- [15:30] The fundamental approach is blockchain as a unified API.
- [16:38] Why some CCP/Fenris developers want to work on EVE Frontier, not EVE Online.
- [17:38] How EVE Frontier is using AI for coding and prototyping.
- [19:10] Nexon is talking about MapleStory Universe, MSU 2.0 and VIBE IP.
- [22:11] MapleStory Universe did $31 million in revenue in year 1.
- [23:22] The real KPI for MSU 2.0 is the revenue third-party devs make.
- [25:55] Average EVE Fanfest attendee had played 7,900 hours of EVE Online.
- [30:50] Legend of Ymir has released the ability to mint and trade character NFTs.
- [32:00] Legend of Ymir NFT character trading was $77,000 on day 1.
- [34:40] Ubisoft is shutting down Champions Tactics’ web3 features on 27th May.
- [36:00] Ubisoft’s blockchain problems are a minor part of much wider issues for the company.
- [39:00] Champions Tactics was beautifully made, but too narrow in its addressable audience.
- [42:29] Wemade is iteratively learning. Ubisoft is scattergun, lacking learning loops.
- [44:30] The post-crash shape of blockchain gaming is now becoming apparent.
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