
Description:
This week Jay, Sandra, and Chris get a little esoteric as we feel around the conundrum and symbiotic relationship of game mechanics, rules, artifacts, narrative and game feel using board games to illustration the point. While we may not get all our terms exactly correct we have a great time exploring this interesting space of game design.
Comments: Twilight Struggle Board Game https://boardgamegeek.com/boardgame/12333/twilight-struggle Deadlands https://en.wikipedia.org/wiki/Deadlands War of the Ring https://boardgamegeek.com/boardgame/115746/war-of-the-ring-second-edition Tale of the Arabian Nights https://boardgamegeek.com/boardgame/34119/tales-of-the-arabian-nights Spaced TV show https://en.wikipedia.org/wiki/Spaced Space Alert https://boardgamegeek.com/boardgame/38453/space-alert Train https://en.wikipedia.org/wiki/Train_(board_game) The Well-played Game https://www.goodreads.com/en/book/show/17242390-the-well-played-game
Timestamps: 00:00 -Cold open 00:24 - Intro: Travellers 05:58 - Topic Intro 11:06 - We Feel Around the Topic of Game Feel 17:34 - Balance of Aksio 21:26 - War of the Ring 24:10 - Tales of the Arabian Nights 28:55 - Cthulu 30:30 - More Board Games (explicit) 35:15 - Other Variables 38:55 - Meta-Elements (music) 42:20 - Strategy 47:57 - Train 49:40 - The Well-played Game
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