Tales from the Old World podcast

#4 - How to play (and beat) NURGLE DAEMON armies

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In This episode we are talking to Matt Deery of Matt’s 3D Haven, a veteran 6th edition player who is going to talk about his army, the Daemon Legions of Nurgle (but we actually talk a lot about the strengths of each other types of Daemon armies too). In the episode we cover: • Why he chose Nurgle Daemons as an army. • The strengths and weaknesses of the army. • What he enjoys about their lore. • The creativeness of building a Nurgle army and how you can make it really unique with conversions and painting. • Differences between horde / mortal armies and Daemon armies • How daemonic instability works and how it can be the reasons the army wins or loses. • The lists in the storm of chaos supplement • Why +1 leadership is huge for Daemons • Daemonic wards and advantage from the special rule ‘cloud of flies’ • Strengths of Plaguebearers and how they are used • Importance of a battle standard bearer for Daemons • Why Nurglings are the best swarm in the game • What magic items does he always use • Using psychology as a weapon • How being outnumbered by fear-causing unit is a huge part of their tactics. • Using Greater Daemons (and more in detail for the Great Unclean One) • How enemy armies can take advantage of the slowness of Nurgle • How to use march blocking to pick apart a Nurgle army If you are looking for minatures to be 3D printed, contact Matt on the Matt’s 3D Printing Haven: https://www.facebook.com/MattPrintingEmpire/ This episode is sponsored by WAR OF THE EVERCHOSEN, a 6th edition tabletop event in the UK. Get more information and get tickets here: https://www.talesfromtheoldworld.com/event-details/tales-from-the-old-world-vengence

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