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"What we want is a sort of semi-glutide octi-frenetic image that is kinda made of lighting and also is a baby..."
This week AK and Lottie discuss how art direction works, how to balance being weird with being commercially viable, how we're building Travelling At Night's entirely 2D visual world, and how to paint a tree. All while accidentally revealing what we suspect might be our next Weather Factory game and answering our first batch of mail bag entries.
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